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Profile, research details & links

Samantha Taylor

 

The Gamer's Inner Narrative in Art House Gaming

An examination of narrative development in the gaming industry, referencing changing attitudes in gaming culture against a broader view of how this relates to the ways in which (specific) games are developing within the market.  I am particularly interested in the effects of the “Ludic Aesthetic”, a phenomenon I have proposed myself, on how gamers perceive, react to, and change because of experiential gameplay in certain genres.  This loosely links to a range of works presently being undertaken in the fields of virtual and augmented reality, uses of gaming structures for alternate means, literature and narratives, and simulation in gaming.

 

Links

Game Cultures

 



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